Acceptable VoIP jitter is no more than 30 ms.
This is a low tolerance.
Although you can begin to see a drop in call quality at 30 ms, the detrimental effects are at 100 ms of jitter.
Jitter in a VoIP system can be a quality of service (QoS) issue.
What is an acceptable amount of jitter?
Acceptable jitter means what we are willing to accept as the irregular fluctuations in data transfers. According to Cisco, jitter tolerance is as follows: Jitter should be below 30 ms. Packet loss shouldn’t be more than 1%.
How does jitter affect VoIP?
Since VoIP relies on your internet connection, if the connection is poor, it can lead to what is known as jitter, or even packet loss. Jitter is when certain packets of information are dropped, or sent out of order, leading to a jumbled conversation.
What is acceptable packet loss for VoIP?
Even 1% packet loss can “significantly degrade” a VOIP call using a G.711 codec and other more compressing codecs can tolerate even less packet loss. Cisco says: The default G.729 codec requires packet loss far less than 1 percent to avoid audible errors. Ideally, there should be no packet loss for VoIP.
What is acceptable jitter for gaming?
For gamers a simple rule applies: the lower the latency the better. Anything under 100ms should be acceptable but the ideal aim should be for latency to be no more than about 30-50ms. A somewhat related concept, jitter, is the variation (in milliseconds) in latency.